PixelmonCraft
You probably all know Pokemon. Pixelmon is basically the same only it is on a Minecraft server! You can catch pokemon, battle trainers, compete with each other and against other pokemon, earn gym badges, upgrade your pokemons with attacks and trade with each other.

This pack requires 800mb to 2gb of RAM for optimal performance.
Java 8 - 64 bit is required.

Website:
http://www.reforged.gg/
Minecraft Version
This pack uses Minecraft version 1.12.2
Stats
There have been 859,272 installs of this pack.
There have been 12,533 server installs of this pack.
Players have played a total of 655.37 years of this pack.
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Mods
Name Version Description Authors Links
Minecraft Forge 14.23.4.2705 Forge, our darling overlords that make our work possible. Unknown Website
Pixelmon Reforged 6.3.4 Pokemon in Minecraft. PixelmonMod Website
Xaero's Minimap 1.14.4 The most "vanilla-looking" minimap for Minecraft. Xaero96 Website
Optifine HD Ultra 1.12.2_HD_U_D1 This mod adds support for HD textures and a lot of options for better looks and performance. Doubling the FPS is common. Unknown Website
Changelog

Reforged 6.3.4
"This wasn't my fault!"

Fixes:
- Fixed a big held item problem. This undoes the JEI fix since it broken.
- Fixed PokéBalls sitting weirdly in healers and other places.
- Fixed spam caused by warp plates.
- Fixed debug spam from cloning machines!

Reforged 6.3.3
"Ok fine there were some fixes to be done first"

Additions:
- Added new, smooth models for Clefairy, Clefable, Gastly , Haunter, Yanma, Yanmega, Electivire, Gligar, Gliscor, Venipede, Whirlipede, Scolipede, Bisharp, and Pawniard.
- Added animations for Stunfisk, Tynamo, Eelektrik, Eelektross, Durant, Druddigon, Cubchoo, and Beartic.
- Taught Empoleon to dab on the haters (Usable from statues).
- Added Gliscor and Volcanion as flying mounts because it looks great. What do you mean it doesn't make sense? We're doing it anyway, you can't stop us.

Changes:
- Legendaries that are spawned as bosses are now always red bosses.
- Removed a lot of spammy debugging code.
- Eggs now need to hatch before it adds it to the caught list in your Pokédex.
- Increased the spawn rates on a few Pokémon that had low chances due to needed nearby blocks.

Fixes:
- Fixed a Pokémon duplication bug that was very very bad. Thank you 尼禄QAQ for helping us find this!
- Fixed the Timespace Altar being completely unusable. Now that's a woopsy!
- Fixed many types of PokéBalls not shaking or animating.
- Fixed crashes caused by the ice gym structure.
- Fixed Sir Doofus III being able to evolve. Sir Doofus III IS the ultimate form of any Pokémon and you all know it.
- Fixed NPC traders being super whacky and not accepting trades if they were edited.
- Fixed a possible crash when spawnLevelsByDistance or spawnLevelsCloserToPlayerLevels is on.
- Fixed all kinds of weird behaviour caused by /pokereload.
- Fixed modified block spawns (e.g. tall grass) causing crashes due to not being spatially aware. We bought them new glasses, it was fine.
- Fixed spawning issues with Lotad.
- Fixed Yveltal being a land spawn, instead of an air spawn. It has MASSIVE wings and it was a land spawn. Developers, man.
- Fixed Mega Sableye being way too common. God damn these Ghost-type megas.
- Fixed Unown needing night time to spawn despite spawning in caves. Even Patch Notes Guy knows that caves are dark all day long, and his only qualification is typing.
- Fixed mount positions for Yveltal, Primal Groudon, Primal Kyogre and Mega Rayquaza.
- Fixed /pokespawn evhp:100 evattack:252 etc. not accepting values above 31.
- Fixed Magneton's model issue. Bloody Gabe's fault, no doubt.
- Fixed fishing rods still having a chance to fail despite being able to catch things in that location.
- Fixed TMs being able to teach moves that are only through level-up, tutors, or breeding.
- Fixed the sprite offset on the Trainer Cards.
- Fixed Trainer Cards being able to see what is inside eggs. We gave the Trainer Cards' glasses to the block spawners.
- Fixed (probably) /checkspawns causing errors for European locales. Using ',' instead of '.' in decimal numbers is weird!
- Fixed Rotom having some of its forms moves as tutor moves and getting passed down with breeding due to old mechanics.
- Fixed Water Stone and Fire Stone tools giving infinite obsidian when used on non-source blocks. Now you get cobblestone like you should.
- Fixed some Generation 6 Pokémon missing AI behaviour.
- Fixed baseBlocks property of spawn conditions.
- Fixed an issue caused by glitched Pokémon that can't decide if they're in a Ranch Block or not.
- Fixed Greninja not being able to learn Happy Hour.
- Fixed Piplup having a hard time spawning.
- Fixed Reforged having their own Brokedemaru. Elekid now looks normal. You saw nothing.
- Fixed Mega Slowbro and Mega Blastoise having little chance of spawning due to only being on land in ocean biomes.
- Fixed Archeops and Swanna having bugged models.
- Fixed a potential error with breeding.
- Fixed wild Pokémon spawning completely ignoring the maxLevel config option.
- Fixed a few stutters in some animations.
- Fixed Ho-oh's and Yveltal's models touching the ground when flying. It was very un-legendary.
- Fixed texture issues on Mega Pidgeot and Mega Sharpedo.
- Fixed Cloning Machines increasing the Mew's times cloned when it's put into the machine instead of when the machine does the cloning.
- Fixed Pokérus issues.
- Fixed JEI compatibility with the battle GUI.
- Fixed the mower inventory GUI continuing to work after the actual mower was destroyed. No more dupes 4 u
- Fixed battle stuff:
Fixed Aegislash's stat changes from form changing not applying until next turn.
Fixed an uncommon battle error when leveling up.

Server-related fixes and changes:
- /checkspawns permissions split into pixelmon.command.checkspawns.fishing, .normal, .legendary, .megaboss, .rocksmash etc.
- Shrunk computer data file sizes even more, speeding up saving. Also made the shrinking retroactive so when someone logs in their PCs shrink in data size.
- Fixed Badge Cases stalling a server when trying to remove a non-existent badge.

Performance:
- Fixed wide-reaching spawning performance issues caused by the spawnLevelsByPlayerLevels and spawnLevelsByDistance config options
- Aggressively optimized even more Better Spawner stuff because Spark is an amazing profiler.

API/Back-end (for sidemodders):
- EvolveEvent.PostEvolve#preEvo is now a much closer clone of the original entity before evolution.
- Made single-arg PokemonSpec construction do the string separation itself so PokemonSpec("Ralts lvl:50") works like PokemonSpec("Ralts", "lvl:50").
- Added ISyncHandler for forcefully main-threaded packet handlers. Unless you're doing client modding this probably means nothing to you.

Localization/language:
- Updated fr_FR, fr_CA, it_IT, ko_KR.

Reforged 6.3.3
"Ok fine there were some fixes to be done first"

Additions:
- Added new, smooth models for Clefairy, Clefable, Gastly , Haunter, Yanma, Yanmega, Electivire, Gligar, Gliscor, Venipede, Whirlipede, Scolipede, Bisharp, and Pawniard.
- Added animations for Stunfisk, Tynamo, Eelektrik, Eelektross, Durant, Druddigon, Cubchoo, and Beartic.
- Taught Empoleon to dab on the haters (Usable from statues).
- Added Gliscor and Volcanion as flying mounts because it looks great. What do you mean it doesn't make sense? We're doing it anyway, you can't stop us.

Changes:
- Legendaries that are spawned as bosses are now always red bosses.
- Removed a lot of spammy debugging code.
- Eggs now need to hatch before it adds it to the caught list in your Pokédex.
- Increased the spawn rates on a few Pokémon that had low chances due to needed nearby blocks.

Fixes:
- Fixed a Pokémon duplication bug that was very very bad. Thank you 尼禄QAQ for helping us find this!
- Fixed the Timespace Altar being completely unusable. Now that's a woopsy!
- Fixed many types of PokéBalls not shaking or animating.
- Fixed crashes caused by the ice gym structure.
- Fixed Sir Doofus III being able to evolve. Sir Doofus III IS the ultimate form of any Pokémon and you all know it.
- Fixed NPC traders being super whacky and not accepting trades if they were edited.
- Fixed a possible crash when spawnLevelsByDistance or spawnLevelsCloserToPlayerLevels is on.
- Fixed all kinds of weird behaviour caused by /pokereload.
- Fixed modified block spawns (e.g. tall grass) causing crashes due to not being spatially aware. We bought them new glasses, it was fine.
- Fixed spawning issues with Lotad.
- Fixed Yveltal being a land spawn, instead of an air spawn. It has MASSIVE wings and it was a land spawn. Developers, man.
- Fixed Mega Sableye being way too common. God damn these Ghost-type megas.
- Fixed Unown needing night time to spawn despite spawning in caves. Even Patch Notes Guy knows that caves are dark all day long, and his only qualification is typing.
- Fixed mount positions for Yveltal, Primal Groudon, Primal Kyogre and Mega Rayquaza.
- Fixed /pokespawn evhp:100 evattack:252 etc. not accepting values above 31.
- Fixed Magneton's model issue. Bloody Gabe's fault, no doubt.
- Fixed fishing rods still having a chance to fail despite being able to catch things in that location.
- Fixed TMs being able to teach moves that are only through level-up, tutors, or breeding.
- Fixed the sprite offset on the Trainer Cards.
- Fixed Trainer Cards being able to see what is inside eggs. We gave the Trainer Cards' glasses to the block spawners.
- Fixed (probably) /checkspawns causing errors for European locales. Using ',' instead of '.' in decimal numbers is weird!
- Fixed Rotom having some of its forms moves as tutor moves and getting passed down with breeding due to old mechanics.
- Fixed Water Stone and Fire Stone tools giving infinite obsidian when used on non-source blocks. Now you get cobblestone like you should.
- Fixed some Generation 6 Pokémon missing AI behaviour.
- Fixed baseBlocks property of spawn conditions.
- Fixed an issue caused by glitched Pokémon that can't decide if they're in a Ranch Block or not.
- Fixed Greninja not being able to learn Happy Hour.
- Fixed Piplup having a hard time spawning.
- Fixed Reforged having their own Brokedemaru. Elekid now looks normal. You saw nothing.
- Fixed Mega Slowbro and Mega Blastoise having little chance of spawning due to only being on land in ocean biomes.
- Fixed Archeops and Swanna having bugged models.
- Fixed a potential error with breeding.
- Fixed wild Pokémon spawning completely ignoring the maxLevel config option.
- Fixed a few stutters in some animations.
- Fixed Ho-oh's and Yveltal's models touching the ground when flying. It was very un-legendary.
- Fixed texture issues on Mega Pidgeot and Mega Sharpedo.
- Fixed Cloning Machines increasing the Mew's times cloned when it's put into the machine instead of when the machine does the cloning.
- Fixed Pokérus issues.
- Fixed JEI compatibility with the battle GUI.
- Fixed the mower inventory GUI continuing to work after the actual mower was destroyed. No more dupes 4 u
- Fixed battle stuff:
Fixed Aegislash's stat changes from form changing not applying until next turn.
Fixed an uncommon battle error when leveling up.

Server-related fixes and changes:
- /checkspawns permissions split into pixelmon.command.checkspawns.fishing, .normal, .legendary, .megaboss, .rocksmash etc.
- Shrunk computer data file sizes even more, speeding up saving. Also made the shrinking retroactive so when someone logs in their PCs shrink in data size.
- Fixed Badge Cases stalling a server when trying to remove a non-existent badge.

Performance:
- Fixed wide-reaching spawning performance issues caused by the spawnLevelsByPlayerLevels and spawnLevelsByDistance config options
- Aggressively optimized even more Better Spawner stuff because Spark is an amazing profiler.

API/Back-end (for sidemodders):
- EvolveEvent.PostEvolve#preEvo is now a much closer clone of the original entity before evolution.
- Made single-arg PokemonSpec construction do the string separation itself so PokemonSpec("Ralts lvl:50") works like PokemonSpec("Ralts", "lvl:50").
- Added ISyncHandler for forcefully main-threaded packet handlers. Unless you're doing client modding this probably means nothing to you.

Localization/language:
- Updated fr_FR, fr_CA, it_IT, ko_KR.

Pixelmon updated to 6.3.2
"Hey look, everything from generation 1-6 is now done. I wonder what's going in the next version? It's SO unclear."

Additions:
- Added all remaining megas: Mega Aggron, Mega Camerupt, Mega Diancie, Mega Heracross, Mega Houndoom, Mega Sableye, Mega Scizor, and Mega Steelix.
- Zygarde now spawns in Mesas at night. You lot asked for it so you got it. The Zygarde forms from gen7 will come... with gen7.
- You can now make Groudon and Kyogre undergo Primal Reversion outside of battle, same way as Mega Evolutions.
- Added a special Bidoof, Sir Doofus III, as a rare form. There is a 1/30 chance a Bidoof caught with a Luxury Ball will be Sir Doofus III. This was purely for our own entertainment.
- Remodeled Magnemite, Magneton, Magnezone, Camerupt, Numel, Aggron, Lairon, Aron, Salamence, Shelgon, Bagon, Sableye, and Scizor. We got new modelers and animators! Woo!
- Animated Drilbur and Excadrill.
- By default, wild Pokémon and trainers will now spawn closer to your level so you're less likely to get your ass wooped when you start. SO much better.
- Synchronize now makes wild Pokémon have a 50% chance of being of the same nature.
- Added heaps of new Pokémon to fishing, Sweet Scent, Rock Smash and Headbutt.
- Added a Badge Case made out of 9 cooked apricorns. Now you have a place to put all those badges you've (maybe) earned!
- Added Trainer Cards. They are permanently attached to you. No escape.
- Added Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, and Shalour Sable. Shopkeepers sell them.
- Added gold text for shiny Pokémon in the wild.
- Added coloured gender icons to the GUIs so there's less of that unrelenting, depressing grey.
- Speaking of colours, added white, gray, black, pink, purple, cyan, blue, green, brown, yellow, red and orange chairs.
* Added a new smooth model for the chairs.
* Added new and improved block textures for Fossil Display, Bridge, Pokésand, Pokécenter Sign and Pokémart Sign.
- Spawning options in the P menu no longer require a restart to apply.
- Added a config option for whether the "Drop all" button should delete the drops instead of dumping them on the ground.
- Added "unbreedable", "ivhp"/"evatk" etc, "minivs/evs", and "maxivs/evs" to things like /pokespawn and /pokegive.

Changes:
- Showing the names of wild Pokémon is now on by default because us old people have no idea what these new Pokémon are.
- Lowered the minimum level of many many wild Pokémon because it's too difficult to find Pokémon to train against early on.
- Put enchantment books in the fishing loot.
- Improved stuff with the anvil because it was annoying the hell out of Patch Notes Guy:
* It no longer takes up an entire block despite being so little.
* It now rotates based on how you placed it.
* Reworked the sounds so that it no longer tricks you into thinking you're getting experience, and the volume is now consistent.
- Nerfed loot chests and the start chest because those were very unbalanced!
- Made the Timespace Altar a two-block-tall block.
- The spawnLevelsByDistance config option will now prevent Pokémon from spawning if its evolutions would make it unrealistic at that level.
- Underground Pokémon won't spawn when they're just underneath glass (if you reset your BetterSpawnerConfig.json).

Fixes:
- Fixed Battle Bond Greninja's ability reverting to Torrent under particular circumstances.
- Fixed Deoxys and Hoopa not holding a Meteorite and Prison Bottle respectively when they spawn in the wild.
- Fixed battle stuff:
* Fixed your first Pokémon not being visible when a battle starts.
* Fixed switching a Mega Rayquaza back into battle causing everything to flip out.
* Fixed Truant not letting you attack after switching.
* Fixed Unburden not activating when things like Knock Off remove the item being held.
* Fixed Fake Out failing after switching out and back in. Turns out that should work. Pokémon battles are confusing.
* Fixed Delta Stream's weather condition doing all sorts of whacky stuff to move effectiveness.
* Fixed Trick, Thief, etc being able to take items which have special value to the user. For example, a Gengar could Trick a Gengarite onto itself. Not allowed!
* Fixed Fling feeding the target a berry when a non-target has Unnerve.
* Fixed a loophole where Groudon could relieve itself of its Red Orb in battle.
- Fixed Clamperl and Carvanha fishing stuff all erroneously referring to "Clampearl" and "Carvahna", making them impossible to catch. Speling is hrd.
- Fixed walking into raised Red and Blue Orbs causing suffocation. Also fixed very rare player crashes caused by destroying Orbs.
- Fixed the majority of config options not appearing in the P config menu.
- Fixed DNA Splicers being only one time use. Good thing we didn't store the fused Pokémon in the item, haha. ... I had a heart attack.
- Fixed a few errors with Pokémon stats, mainly with megas. Ok, so we aren't perfect; sue us. ... On second thought, please don't. Not again.
- Fixed Lucario not spawning in the wild.
- Fixed Pokérus spreading to the not-sent-out Pokémon being very, very, very, very, very rare. Pretty much a one in a million chance.
- Fixed the "renderWildLevels" config option not working in any useful way.
- Fixed PokéDollars not updating properly in singleplayer or in not-Sponge servers. There are a couple of those.
- Fixed issues when loading Pokémon that have moves that are currently only in inferior mods.
- Fixed Mega Gengar and Mega Banette having dominance over the other night-time megas, spawning way more often.
- Fixed missing Griseous Orb from boss drops, so you can legitimately get Giratina now. Sorry 'bout that.
- Fixed Registeel not being capable of spawning. Now it's deep underground in medium-temperature hill biomes. Again, very sorry.
- Fixed the Arc Chalice sprite having that awkward white background. Woops!
- Fixed Nurse Joy's name appearing as Nurse John. I would make a joke about this but it's a touchy subject.
- Fixed Magikarp when fished from lava. What's special about those? Uhh... Nothing. I didn't say anything.
- Fixed collisions with all the following mons:
* Confined and Unbound Hoopa, normal and Mega Rayquaza, normal and Primal Groudon, normal and Primal Kyogre, Mega Gyarados, Mega Altaria, Goodra, Aurorus, Landorus, Tornadus, and Thundurus
* Also, fixed heaps of riding positions but we completely lost track of all of the ones that were fixed. Xerneas and Yveltal were definitely fixed, though. This is awkward.
* Also also, fixed Hoopa Confined being a little bit too big for a pixie, Mega Absol being massive, Mega Salamence being small, and Excadrill being too small as well.
- Fixed Teleport external move not working properly when you're in the same dimension that you're going to.
- Fixed shopkeepers scamming you and taking way more money than advertised when selling you evolution stones. (Fixed buyMultiplier not being visible on clients)
- Fixed the display of the Repel effect.
- Fixed HP Up using the Protein sprite. It's been like that since they were added!
- Fixed the Little Boy, Policeman, Punk Girl, Rancher, Sailor, Scientist M and Shop Girl NPC textures.
- Fixed Weepinbell's dent in his back. Nothing a good chiropractor couldn't sort out.
- Fixed those random Pokémon Centers not having a nurse in them. John and Joy were on strike. Something about wages, I wasn't listening.
- Fixed the quantity and meta fields in spawning items not working properly.
- Fixed a potential spammy error with the Headbutt external move.
- Fixed /checkspawns legendary giving really weird next spawn times after /pokereload.
- Fixed /pokereload not regenerating BetterSpawnerConfig.json, and not properly removing the removed sets.
- Fixed Pixelmon Spawner blocks spawning on the corner of blocks, where Pokémon may suffocate.
- Fixed bosses using the legendarySpawnChance option instead of bossSpawnChance.
- Fixed Pixelmon Spawner blocks not spawning on things like snow layers and plants.
- Fixed Apricorn Trees, Berry Trees, and Orbs dropping an item when the player is in creative.
- Fixed that "null" Better Spawner section of the config.
- Fixed the /struc command not actually tab completing the structure names.
- Probably maybe fixed that battlespot.json error on startup.

Server-related fixes and changes:
- Fixed async saving options being completely ignored.
- Fixed a possible storage-related crash made possible by Sponge. Thanks Sponge™.
- Fixed a held item duplication trick connected to battles on servers. No more dupes 4 u.
- Fixed Pixelmon donation sashes sometimes not appearing on other people in-game.
- Fixed ranch blocks being very invisible in most cases.
- Fishing rods can no longer be used to pull entities that are unable to be pushed, like stationary trainers and armour stands.
- Fixed deleting a move and various other things causing more async stuff that Sponge hates. God damn it Sponge.
- Fixed the Red and Blue Orbs being dupe-able on Sponge servers.
- Further improved Better Spawner efficiency on Sponge servers.
- Fixed Pokérus spreading sometimes causing end of battle errors. Almost definitely caused by a sidemod problem, but it won't happen again either way.
- Spawn sets no longer need to be suffixed with .set.json.

Performance:
- Fixed /checkspawns being on the main thread (again) causing lag spikes.
- Sped up the performance of lots and lots of Apricorns.
- Optimized those evolution stone armour things.
- Significantly optimized Pokérus. Thank you, VengeanceMC, for giving us the information we needed for this.

API/Back-end (for sidemodders):
- Added ISpawningTweak for slight adjustments to make it easier to set up slight spawning changes in entity creation.
- Added ISpawnerCondition for giving programmable conditions on spawns and locations to spawner objects.
- Added "causes" to SpawnLocation, such that all locations that are oriented towards a player know who it is was. All default spawning has a player cause.
- Added CreateSpawnerEvent for very easy modification of spawning behaviour for individual players.
- Added BreedEvent.AddPokemon event, used to prevent certain Pokémon from being put into ranch blocks.

Localization/language:
- Updated the en_US, en_GB, es_ES, fr_CA, fr_FR, ru_RU, zh_TW, zh_CN language files. You won't find a better translation team, anywhere.

Pixelmon updated to 6.3.1

Additions:
- Added a shiny AZ Floette texture since why not.

Changes:
- Made those spiky-eared Pichu and AZ Floettes a bit rarer since boy were those too common.
- Also fixed rarities defaulting to 50 which fixes Red Shards also being too common.
- Got the growths ordered correctly in the Pokémon Editor as well, instead of just the statues.
- Improved the names of some of the Pokémaniac trainers.

Fixes:
- Fixed statues without animations causing crashes.
- Fixed Dawn and Dusk Stone ore causing client crashes on servers. Not much of a performance improvement after all. ):
- Fixed a related crash on the server-side caused by us having "END" where we should have had "START". Programming is hard.
- Fixed the occasional capture causing a hundred billion of that Pokémon to go into your PC.
- Fixed the Red and Blue Orbs not being taken from your inventory when you place them.
- Fixed randomly generated trainers not having Pokémon!
- Fixed evolutions not working once that species has evolved once.
- Fixed regular bosses using the megaBoss drops.
- Fixed regular sun and regular rain behaving like extreme sun and extreme rain!
- Fixed the default levels of: Rhyperior, Roggenrola, Crustle, Scraggy, Scrafty, Yamask, Cofagrigus, Ferroseed, Skunktank, Shaymin.
- Fixed things like /pokegive having trouble targeting players whose username is the beginning of someone else's username. I know that's confusing.
- Fixed a crash from Pokérus trying to spread.
- Fixed a crash if a player logs off after throwing a PokéBall that catches a Pokémon.
- Made a workaround to restore BungeeCord support. Thanks BungeeCord.
- Fixed the Good Rod recipe giving you a Super Rod lmao.
- Fixed the random gym structures not generating properly because of trainer data.
- Fixed those new megas not dropping their stones. I swear, one day we will remember.
- Fixed Mega Gyarados, Mega Audino, and Mega Altaria not having the appropriate types.
- Fixed some Pokémon getting two of the same move!
- Fixed spiky-eared Pichu's sprite being too high.
- Fixed bad things happening if you make some goofy mistakes in the SpawnSet JSONs.

Pixelmon updated to 6.3.0

Update to Main Menu, recommended servers etc. Recommend optional mods and texture packs on Discord!

*Added TCG 3.0.0

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