TechNodefirmacraft
TechNodefirmacraft.
a TechNode modpack by Bunsan and AnodeCathode

Powered by TerraFirmacraft, this is a modpack that will reward your time and effort with a complex and compelling world.

TNFC is a modpack built for those looking for a completely different Minecraft experience and like to be challenged. It is a progression modpack built on the Terrafirmacraft conversion mod. TFC makes the game more challenging and aims for a realistic feel, but not at the expense of gameplay. We've extended the gameplay of TFC by integrating other mods into its world. This provides you with an greatly expanded world and experience.

We've carefully selected mods that give players options and new ways to explore, the only required progression is through the TFC tech ladder. Integration and rebalancing of mods for this pack means that TNFC offers a unique experience. It encourages you to explore portions of mods you previously ignored and to find new solutions. The mods included support and expand on TFC to allow for progression into and past the modern age.

Be aware that recipes have been largely rewritten; as such you will want to include the various NEI plugins as the recipes are not documented anywhere else.

A HQM questline will provide you with a solid introduction to the core mechanics of TerraFirmaCraft.
Minecraft Version
This pack uses Minecraft version 1.7.10
Stats
There have been 135,711 installs of this pack.
There have been 13,269 server installs of this pack.
Players have played a total of 84.29 years of this pack.
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Mods
Name Version Description Authors Links
Minecraft Forge 10.13.4.1614 Minecraft Forge is a modding API used by a lot of mods. Eloraam, FlowerChild, Hawkye, MALfunction84, Scokeev9, SpaceToad, LexManos, cpw Donate | Website
TerraFirmaCraft_TNFC 0.79.29 Survival Mode as it should have been. Bioxx,Dunkleosteus,Kittychanley Donate | Website
TechNodefirmacraft 3.5 Custom integration and features for TechNodefirmacraft modpack AnodeCathode, Bunsan Website
TerrafirmaStuff 0.2.4_tnfc Adding blocks to TFC Bunsan Website
Railcraft 9.12.2.0 Redefine your rails CovertJaguar Donate | Website
Forestry for Minecraft 4.2.12.0 Trees, bees and more. SirSengir Website
PneumaticCraft 1.12.7 A technical mod all about pneumatics! MineMaarten Website
Steve's Factory Manager A93 Steve's Factory Manager is a mod which allows you to set up systems that moves and manages items between inventories and machines Vswe Donate | Website
Steve's Addons 0.10.16 Adds extra things to improve SFM hilburn Website
Steve's Workshop 0.5.1 Adds a modular production table for crafting and smelting Vswe Website
Immersive Engineering 0.7.7 A retro-futuristic tech mod! BluSunrize,Damien A.W. Hazard Website
Mekanism 9.1.0.tnfc.v3 Energy, Armor, Tools, Weapons, Machines, Magic. aidancbrady Donate | Website
MekanismGenerators 9.1.0.tnfc.v3 Generators module of Mekanism. aidancbrady Donate | Website
OpenBlocks 1.6 All the things you never thought you will ever need Mikee,NeverCast,boq,Lyqyd Donate | Website
Hopper Ducts 1.7.10-1.3.2 Adds hopper ducts, which are item transport blocks functionally similar to hoppers, but capable of sending items in any direction. FyberOptic Donate | Website
OpenComputers 1.6.1.11 This mod adds modular computers and robots that can be programmed in Lua. Florian 'Sangar' Nuecke,Johannes 'Lord Joda' Lohrer,Everyone who contributed to the mod on Github - thank you! Website
JABBA 1.2.2 Moar barrels The Jabba team would like to thank the Academy for this award... oh wait... *cough* erm... Credits to neptunepink for the original barrel idea, Q and his community for the name, special thanks to skyboy for rendering assistance and the DSU, and the many people whom have made modded MC such an awesome thing to be a part of. ProfMobius,Taelnia Website
BetterStorage 0.13.2.135_tnfc Adds more storage related blocks and items to the game. copygirl, Vic Nightfall Website
Storage Drawers 1.10.8 Multi-drawer storage blocks for quick storage and retrieval. jaquadro Website
Ropes+ 1.6.4 Ropes! Grappling Hook! Various new Arrows to shoot about! Rope Arrows! AtomicStryker Website
Decorations 1.0.21_tnfc Decorations Addon for TFC. Aleksey Terzi Website
In-Game wiki Mod 1.1.9 - tnfc Mod that allows for mods to add in-game documentation. MineMaarten Donate | Website
BiblioCraft 1.11.5 BiblioCraft adds fancy storage containers including bookcases, armor stands, potion shelves, regular shelves, tool racks, glass weapon cases, wooden desks and wooden chest labels and now add machines, redstone interactions, and eyeware, fancy lamps and golden lanterns. Also Tables, enchanted plates, map frames, and seats! Joseph 'Nuchaz' Sinclair Donate | Website
BiblioWoodsTFC 1.2 BiblioWoods TFC edition brings recipes and TFC specific items for BiblioCraft so both mods can be enjoyed together Joseph 'Nuchaz' Sinclair Website
Carpenter's Blocks 3.3.8.1 Adds slopes and a variety of vanilla-inspired blocks that support covers, side covers, overlays, dyes and chiseled patterns. Mineshopper Donate | Website
Carepenter's Blocks Custom Textures 3.3.8.1_tnfc Carpenter's Blocks Textures and Custom BedSpreads made by fireredlily. Unknown Website
Flat Signs 2.1.0.19 FlatSigns provides new sign functionality allowing signs to be placed flat on the ceiling or the floor (via sneak click). You can also make sponges to edit existing signs. Myrathi Donate | Website
Merchants 1.1.4 Merchants Addon for TFC. Aleksey Terzi Website
Leather Water Sac 3.9.B79 It's a water sac made out of leather for TerraFirmaCraft Emris_Morath Website
NotEnoughItems 1.0.5.120 Recipe Viewer, Inventory Manager, Item Spawner, Cheats and more chicken_bones Donate | Website
Plant Mega Pack 4.29 Add a large variety of real plants 10paktimbits Website
TooMuchTime 2.4.0.tnfc-4 Control over Minecraft's day/night cycle4 dmillerw Website
Better Boat 1.1-tnfc This mod fixes several issues with vanilla boats. SanAndreasP Website
Tubestuff 59.0.4 A collection of blocks that are useful with BuildCraft or RedPower. immibis Website
Ships Mod 1.0.4_dloptional Build a sailable ship out of blocks Cuchaz Website
AnimalCrate 0.1 Stick that animal in a Box. TaeoG Website
PneumaticCrap 1.0 Extra items for PneumaticCraft AnodeCathode Website
Blue Power 0.2.-custom Work in progress mod aiming to reintroduce some missing 'glue' blocks from prior versions of modded Minecraft Quetzi,Zness,MineMaarten,K4Unl,Amadornes Website
QmunityLib 0.1.114 Library required by several Qmunity mods Quetzi,K4Unl,MineMaarten,amadornes Website
TFC Scales 1.0.2 Scales for precise food dividing in TerraFirmaCraft Chogata,AcidMaker Website
Scripts 3.5 MineTweaker scripts to glue the whole thing together. Unknown Website
MineTweaker 3 3.0.10B Customize your minecraft experience! Stan Hebben Website
Mod Tweaker 2 0.9.5 ModTweaker is an addon for MineTweaker 3. Jaredlll08 Donate | Website
TFC Tweaker 0.01.00 Provides Minetweaker support for Terrafirmacraft 0.79.28. JAWolfe Website
Meta Mod: Custom Items 1.0.9 beta A simple way to add your custom stuff to minecraft. Otho Donate | Website
Mob Properties 1.7.10-1.0.2 Allows advanced customization options for all mobs' drops, attributes, and NBT data. FatherToast Donate | Website
Special AI 1.7.10-1.1.2 Adds additional AI patterns to mobs to make the game more challenging. 'Passive' mobs will fight back, monsters will break light sources and wooden doors, some mobs gain random extra abilities, and villages are more... village-y. FatherToast Donate | Website
Block Properties 1.7.10-0.1.5 Allows advanced customization options for blocks. Based on Mob Properties. FatherToast Donate | Website
Custom Main Menu 1.9.2 Allows you to edit the mainmenu using json lumien Website
Resource Loader 1.2 Allows mod pack creators / users to add their own custom textures to minecrafts resources without making a resource pack. lumien Website
Treecapitator 2.0.4 Allows you to chop down entire trees by breaking a single log. DaftPVF,bspkrs Donate | Website
Hardcore Questing Mode 4.4.4 This mod will add Hardcore mode with extra lives. If you use up your lives, your world will be deleted or you will be banned. Vswe,Lorddusk,Newcastlegeek Donate | Website
Aroma1997Core 1.0.2.16 This is basically a library used by most my other mods. Aroma1997, Schillaa Donate | Website
OpenEye 0.8 Exception and analytics collector boq,Mikee Donate | Website
HelpFixer 1.0.7 Fixes the help command from mod derpyness matthewprenger Donate | Website
CoroUtil Library 1.1.4 Collection of systems and helper code for Corosus's mods Corosus Website
Immibis Core 59.1.2 This is like CodeChicken Core, Buildcraft Core, RedPower Core, and so on - it provides requirements for other mods. immibis Website
WR-CBE-Universal 1.4.1.9 The combined WR-CBE mod chicken_bones Donate | Website
CoFH Core 3.1.2-325 Required for all CoFH Mods. Also provides some customization options for Minecraft. Team CoFH Website
CodeChickenCore 1.0.7.47 Base common code for all chickenbones mods. chicken_bones Donate | Website
CodeChickenLib 1.1.3.138 Needed for ChickenBones mods ChickenBones Donate | Website
bspkrsCore 6.15 Shared classes used in the mods maintained by bspkrs. DaftPVF,bspkrs Donate | Website
OpenMods 0.10 Boring stuff for all that silly Open* mods Mikee,NeverCast,boq,Lyqyd Donate | Website
SanAndreasPs Manager Pack 2.5.1 A manager pack made for and required by all my mods. SanAndreasP Donate | Website
EnderCore 0.2.0.30 Library mod used by EnderIO, EnderZoo, and others tterrag,CrazyPants Website
Forge Multipart 1.2.0.345 Open source library for facilitation of multiple functional parts in the one block space. ChickenBones Website
FMPIntegration 1.0 A mod adding FMP integration Wasliebob Donate | Website
LiteLoader 1.7.10 Library file for loading of .litemod addons. Adam Mummery-Smith Website
CreativeCore 1.3.13 core for Item Physics Lite Unknown Website
CommonsCodec 1.9 Dependency for InpureCore Unknown Website
CommonsCompress 1.8.1 Dependency for Inpurecore Unknown Website
FTBLib 1.7.10-1.0.18.2 FTBLib LatvianModder,Jared Donate | Website
zTNFCResources 3.0 �bProvides ore names and textures for custom items. AnodeCathode,Bunsan Website
96 Days(Default) 3.4 TFC config for length of year Unknown Website
360 Days (Recommended for SMP) 3.4 TFC config for length of year Unknown Website
192 Days 3.4 TFC config for length of year Unknown Website
96 Days(Recommended for SSP) 3.4 TFC config for length of year Unknown Website
FTBUtilities 1.7.10-1.0.18.2 FTBUtilities LatvianModder Donate | Website
Prattle 0.0.9a Who reads that anyway ? ProfMobius Website
HQM Quest Line 3.0 HQM Questline for TNFC Unknown Website
FastCraft 1.23 FastCraft optimizes MineCraft in various ways, visit the homepage for further details and support. Player Website
AromaBackup 0.0.0.6 This is a small Backup mod I created. All it does: Backups. It also works on clients! Aroma1997 Donate | Website
MCDiscord client 2.0.0 Discord VOIP client for MC Unknown Website
WorldBorder 1.0.2 Efficient, feature-rich mod for limiting the size of your worlds Brettflan,RoyCurtis Website
Farseek 1.0.11 A Scala API for Minecraft mods. delvr Donate | Website
Streams 0.2 This mod introduces real flowing rivers, with a true current, to your Minecraft worlds. Compatible with many terrain generators! delvr Donate | Website
INpureCore 1.0 Culls duplicate and uncraftable items from NEI INpureProjects, denoflions Website
NEI Addons 1.12.14.40 Addons for Not Enough Items for various mods bdew Donate | Website
NEI Integration 1.1.2 NEI handlers for all of the mods, one at a time. tonius11 Donate | Website
TerraFirmaCraftNEIplugin 1.5.3.25 TerraFirmaCraft + NEI = <3 Dries007 Website
Waila 1.5.10 All your data are belong to us. ProfMobius Donate | Website
WAILA Plugins 0.2.0-23 WAILA plugins for various mods, such as Blood Magic, Magical Crops, and Forestry! tterrag Website
Waila Harvestability 1.1.6 An add-on for Waila that adds information about the harvestability of what you are looking at squeek Donate | Website
Damage Indicators 3.2.3 Displays the damage you inflict on creatures, as well as current health, name and potion effects. rich1051414 Donate | Website
Inventory Tweaks 1.59-dev-152 Tweaks to inventory handling for ease of use, including sorting and automatic replacement of broken tools or exhausted stacks of items. Jimeo Wan,Kobata Website
Macro Keybind Mod 0.10.12 A mod to helps with keybinding and adds macros to automate tasks Unknown Website
Dynamic Lights 1.3.8 portable and moving lightsources AtomicStryker Website
Hardcore Darkness 1.6 Removes the minimum light that's always present in minecraft. lumien Website
Sound Filters 0.8 Adds reveb to caves, as well as muted sounds underwater/in lava, and behind walls. Tmtravlr Donate | Website
Connected Glass 59.0.2 Does what you'd expect from a mod called Connected Glass. immibis Website
Better Foliage 2.0.9 Leafier leaves and grassier grass octarine-noise (code),Meringue (textures) Website
ItemPhysic 0.8 More realistic Itemphyiscs CreativeMD Donate | Website
Presence Footsteps for TFC r5c Resource pack modified for TFC by Cirom. Unknown Website
PresenceFootstepsConfig r5c PresenceFootstepsConfig Unknown Website
Presence Footsteps r5c Presence Footsteps is an overly complicated footstep sound enhancement mod for Minecraft. It changes the way footstep sounds are produced, in addition to a whole new set of sounds. Unknown Website
SimpleAutoRun 1.7.10-1.1.0 Simple hotkey for Autorun Mysticdrew Website
MobiusCore 1.2.5 Core mod used for Opis ProfMobius Website
Opis 1.2.5 Contextual server profiler ProfMobius Website
MapWriter 2.1.11_tnfc An open source mini map mod mapwriter Website
VoxelMap 1.6.21 Minimap and Worldmap. Have an overview of your surroundings, or view the entire world. Create waypoints. Mamiya0taru Donate | Website
JourneyMap FairPlay 5.1.4 FairPlay Mini-map client side mod. Suggested that you disable the exporting to browser map function to improve performance. Unknown Donate|Website
JourneyMap Unlimited 5.1.4 Unlimited Mini-map client side mod and serverside config. Suggested that you disable the exporting to browser map function to improve performance. Unknown Donate|Website
Localized Weather & Storms 2.6.1_tnfc Localized rain and storms that evolve into deadly tornadoes and others, also some ambience effects Corosus Website
Optifine HD_U_D6 USE AT OWN RISK. This mod adds support for HD textures and a lot of options for better looks and performance. Unknown Donate|Website
ScriptW2 2.18.0 Script for Weather2 Unknown Website
ScriptHQM HQM_dev_3.0 Script for HQM Unknown Website
Resource Loaders Folder 2.10 Resources Unknown Website
IGWModData 3.6 InGame Wiki Data for TechNodefirmaCraft pack Unknown Website
FTBUtilConfig 1.0.18.3 Config for FTBUtil Unknown Website
Changelog

Version 3.6: Slice and Dice

Just a wee update to fix a couple of problems we couldn't just ignore.

Pack Updates
- Fixed ability to micro block certain TFC and TerrafirmaStuff blocks.
Updated Mods:
- TFC-TNFC: Fixed behaviour of dusts and piles in the crucible.
- TerrafirmaStuff: Oil lamps are craftable now.

Version 3.5: Blow Me Down

Update to the Tornado grab list. Wooden fences, gates, ladders and all leaves (except TFC fruit trees) will be tossed about now. There were a few bug fixes and refinements. Additional methods for making jet and serpentine powder were added. Processing of iron/steel/pig iron in Arc furnace was fixed/refined. Oak mulch recipe was fixed.

Updated Mods:
- TNFCmod

Version 3.4: Knick-Knack Paddywhack

Some more tweaks for you to brighten your mods. Wolves/Dogs have been tweaked to cause crushing damage and changed them to be weak to crushing damage and resistant to piercing damage. They always were so useless I figured we should give the dog a bone.

Pack Updates:
- Iron dust can now be processed in more ways to give wrought iron. Smelting of the dust was reinstated as the reasons for its removal had be remedied. You can also cook it in the arc furnace without coke to produce iron.
- Arc furnace now properly uses TFC coke dust.
- Plant Mega Pack blocks have been removed from Tornado grab list to prevent players building with bamboo blocks having their bases ruined. We will be reworking the grab list in the near future to make them more interesting without ruining player bases.
- Fixed Sim Speed for servers when no players are online to 1000x slower instead of default 100x.

Updated Mods:
- TFC-TNFC
- TNFCmod - Fixed ore dictionary for digital miner.
- Carpenter's Block - Custom Beadspreads were also added from the TFC-Tuesday streaming group.

Version 3.3 - Small Bugfix isn't enough for an Update. So here's some Stuff.

Since I had to do a bug fix for a crash I decided to add a bit more to my TerrafirmaStuff add-on. Also know there are issues with HQM recognising some items. We are at a loss as to why this is. We'll look into it but no promises.

Pack Changes
- 100 Unit Refined blooms can be processed with rolling machine.

Mod Updates
TFC-TNFC
- Small bug fixes nothing major.

TerrafirmaStuff
- Fixed crash TFS was causing when looking at furnace recipes.
- Added oil lamps for all TFC-TNFC metal/alloys.
- Added Bunch and Bundle of Sticks. Bundles are placable in world.
- Added Twine which is crafted from Jute fibre. Can be used in some recipes that use hemp fibre.

OpenBlocks + OpenModLibs
- The changelog says hang glider behaviour changed to have features of real life.
- Building guide optimisations.

Version 3.2.1 - Bleh #BlameBunsan

Had to back out of Farseek due to serious memory leak. Also had to fix a config derp setting ores to default unit values.

Version 3.2 - Squishy Bugs

This update is just to fix/refine a few things in the pack. A few little bugs and fixes. Nothing too dramatic.

Bug Fixes:

TFC-TNFC
- Acacia saplings no longer drop (they would have grown into oak trees anyways)
- Booze and Vinegar use 40-45oz and 100-105oz respectively.
- Booze and Vinegar recipes won't work if too much if too much decay. Decay amount on seal and when recipe completes matters. 10% max decay for booze and 5% max decay for vinegar.
- Fixed some issues with mob sounds.
- Bleed and Heat Stroke potion effects have config option to avoid ID conflicts.
- Few fixes for TFCConfig. Debris, berry and seaweed regeneration is true by default.

General Fixes:
- Trapdoors and gates no longer broken by zombies.
- TFC Jack-o-lanterns now work with dynamic lights.
- Iron axe works with treecapitator
- Horizontal area effected by treecapitator is reduced, should reduce amount of floating bamboo growing.
- Fixed some missed recipes that used lapis and other minerals.

Mod Updates:
TerrafirmaStuff:
- Chisel mode no longer cheaty. Won't work if more than 2 raw stone on top of block.
Farseek
- This hopefully fixes some worldgen occurring far from players.
Voxel Map

Version 3.2 - Squishy Bugs

This update is just to fix/refine a few things in the pack. A few little bugs and fixes. Nothing too dramatic.

Bug Fixes:

TFC-TNFC
- Acacia saplings no longer drop (they would have grown into oak trees anyways)
- Booze and Vinegar use 40-45oz and 100-105oz respectively.
- Booze and Vinegar recipes won't work if too much if too much decay. Decay amount on seal and when recipe completes matters. 10% max decay for booze and 5% max decay for vinegar.
- Fixed some issues with mob sounds.
- Bleed and Heat Stroke potion effects have config option to avoid ID conflicts.
- Few fixes for TFCConfig. Debris, berry and seaweed regeneration is true by default.

General Fixes:
- Trapdoors and gates no longer broken by zombies.
- TFC Jack-o-lanterns now work with dynamic lights.
- Iron axe works with treecapitator
- Horizontal area effected by treecapitator is reduced, should reduce amount of floating bamboo growing.
- Fixed some missed recipes that used lapis and other minerals.

Mod Updates:
TerrafirmaStuff:
- Chisel mode no longer cheaty. Won't work if more than 2 raw stone on top of block.

Voxel Map

Version 3.1 - Weighing an Update

This little update is to make a few non-urgent fixes and to add in the TFC-Scales mod that allows you to cut your food stacks into precise sizes. I also actually removed Tabula Rasa, not just the custom blocks. You will be prompted about this when starting up your world. It is safe to say yes.

Fixes
- Fixed petrified wood conversion to netherrack and recipes.
- Changed leathersac to use either string or wool yarn.

Updated Mods
- TNFCmod -fixed oreDictionary for peterified wood.
Mods Added
- TFC-Scales by Chogata and AcidMaker

*************************************
Version 3.0.1 - A Whole New Hotfix

- Discovered that Scheelite and Wolframite were generating native copper and native gold nuggets respectively. This is fixed now. Will only effect new chunks so pay attention to rock layers in old chunks.

Version 3.0 - A Whole New World

We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.

Pack Changes

- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.

HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.

Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.

TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.

TNFCResourses

Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.

Storage Drawers

OpenComputers

OpenEye

VoxelMap

BetterFoliage

Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.

Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.

WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.

Special AI
- Zombies and Creepers are learning new tricks.

Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.

Version 3.0.1 - A Whole New Hotfix

- Discovered that Scheelite and Wolframite were generating native copper and native gold nuggets respectively. This is fixed now. Will only effect new chunks so pay attention to rock layers in old chunks.

Version 3.0 - A Whole New World

We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.

Pack Changes

- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.

HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.

Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.

TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.

TNFCResourses

Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.

Storage Drawers

OpenComputers

OpenEye

VoxelMap

BetterFoliage

Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.

Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.

WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.

Special AI
- Zombies and Creepers are learning new tricks.

Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.

Version 3.0 - A Whole New World

We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.

Pack Changes

- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.

HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.

Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.

TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.

TNFCResourses

Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.

Storage Drawers

OpenComputers

OpenEye

VoxelMap

BetterFoliage

Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.

Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.

WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.

Special AI
- Zombies and Creepers are learning new tricks.

Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.

Version 2.21.9 - It's Summer Time!

- A couple of little fixes to Mekanism which should help performance a little.
- Ocelots no longer take fall dmg, which is appropriate for cats. Also the nametag function has been fixed so you can name your critters.
- Berry bushes now have a very rare chance to regen.

Hotfix:
- Fix ShipsMod scripts.
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.

***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.

Version 2.21.8 - It's Summer Time!

Hotfix:
- Fix ShipsMod scripts.
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.

***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.

Version 2.21.7 - It's Summer Time!

Hotfix:
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.

***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.

Version 2.21 - It's Summer Time!

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.

Version 2.20 - It's Magic You Know... Never Believe It's Not So

With Bunsan tied up with all sorts of real life stuff, Anode was left to guard the fort and put out an update. Feeling ambitious, well a little ambitious, I added a few little things for fun and shenanigans.

On the official server we discovered that the PMP Salves don't work in SMP. Which saddens us greatly. To alleviate that, we've added potions! Yes vanilla potions with a TFC twist, thanks to a wonderful MineTweaker script by ciekma on the TFC forums. It gives a good TFC twist to creating potions and will provide some entertainment. Of course the healing potion is still vanilla so it's a little limited in usefulness but still it's better than nothing.

To go along with the potions, I added a TFCified version of the MC Beacon. It's still handing out the usual vanilla MC tweaks, but does provide some entertainment and a resource sink for those rich in blocks of stuff. The Nether Star is apparently obtainable, but was stolen by the dirty denizens of the deep. So you'll have some battles ahead of you to bathe your base in the glorious light of your beacon.

Also have re-enabled and reciped the vanilla MC Anvil. Purely for the purpose of trading blood and xp for renaming things. Why you would want to I'll leave up to you.

Finally, some small little tweaks, taught the Leather Water Sac what Streams fresh water blocks are. Fixed the Mekanism Digital Miners Silk-Touch mode to not make a mess of TFC ores, so its SilkTouch mode is reenabled. Also updated the whole shooting match to the last update to Forge for 1.7.10.

Details:
- Updated pack to Forge 10.13.4.1614
- Update TFCTweaker to 1.0.2
- Update scripts for new version of TFCTweaker
- Add MC Anvil for renaming of items.
- Add MC potion recipes from:
http://terrafirmacraft.com/f/topic/9349-mt-scripts-for-potions-in-tfc/#comment-119803
- Fix Mek tank from putting invalid fluids in barrels (ie: Lava)
- Fixed Mek Digital Miner for Silk Touch mode.
- Fixed Leather Water Sac not recognizing Streams water blocks as fillable.



Version 2.19 - Ouch my Jetpack

Tiny update to provide a tiny bit of balance and gating. It's come to our attention that the jetpack is such a useful item that it's recipe is just a wee bit to easy to obtain. So we've gated it a bit to force a little more effort before you get to fly around without a care in the world. Wanted to get this update in before the TNFC Official server starts playing with Osmium :)

Changes:

- Updated Mekanism with 2 changed recipes.

Version 2.18: I Want A New.... Map!
A special edition update to celebrate the launch of a new map for the official TNFC server. It's going to be a wild and woolly weekend as we explore the new world and see what's out there. If you're not joining us, well shame on you, then there are just a couple of bug fixes and the addition of one new optional mod, FTB Utilities.

FTB Utilities adds a few nice features, especially for SMP. It adds a friends list, some player stats (last played, deaths, etc) and provides some simple server commands (/home, /spawn, /back). The reason we've added it is to allow some chunk claiming on our server. It provides a nice client side GUI to allow players to easily claim chunks and only allow their friends to break blocks within it.

The other change is to fix the Mekanism Electric chest. It will now properly consume 5RF/t per stack of food. Decay is also greatly increased if the chest loses power. This was always the intended configuration but somehow the numbers were calculated incorrectly.

The 'Recommended' settings have been changed to reflect the requirements for the TNFC server. MapWriter and the newer version of Streams mod have both been set to recommended. Keep that in mind if you reinstall your client and want to continue to use JourneyMap or the older version of Streams.

If you want to join in on the SMP mayhem, come to http://technode.enjin.com/forum and submit a whitelist application.

- Added FTB Utilities and Lib
- Changed Streams to recommended.
- Changed default map to MapWriter
- Updated Mekanism
- Updated CoroUtil

Version 2.17: Number 9. Number 9

There was some doubters, but here is Mekanism version 9. You will get all the new bits of the Mekanism update and still get to keep your Refrigerators (can't open in inventory anymore) and get the new personal chest (can open in inventory). Thermal Evaporators will detect current temperature and adjust accordingly. Recipes were tweaked to try and maintain the current balance, but please provide feedback. If you have dynamic glass (now called structural glass) in your world, we recommend breaking and replacing it as interacting with it can cause a crash to main menu. Please report any issues or crashes to us and not Mekanism devs.

We've also included the newest Streams mod as an alternative option. This version creates underground caves and rivers instead of deep canyons. There is a risk of unusual worldgen at borders of world generated in older version.

TFC has also updated to version 0.79.29. Many of the bug fixes were already included in our pack, but there are some new ones. Please see the TFC changelog of more information. One difference is that we've set poison damage so it won't reduce a players HP below 10% of max HP.

Updated Mods:
- TFC
- Mekanism
- Railcraft
- Jabba
- Voxelmap
- Bibliocraft
- Storage Drawers
- Farseek
- Streams
- NEI

Tweaks and Bug fixes:
- Some dupe bugs for sheets and piles fixed #BlameBunsan
- Sheet recipe using metal press is 2 ingot per sheet as intended #Don'tBlameBunsan

Version 2.16.4: Stuff.

Just a few updates and a few little tweaks and fixes.

Updated Mods:
- Immersive Engineering (Fastcraft lighting Glitch)
- VoxelMap
- Forestry

Tweaks and Fixes:
- TNFCmod
- TFC Bow not hidden in NEI.
- Vanilla
- New map recipe (compass isn't used up).
- New Compass recipe.
- Immersive Engineering
- Metal press uses a sheet instead of 4 ingots.
- Double sheet can be crafted with 2 metal sheets in metal press.
- Forestry
- Fixed gear recipes to output 2 gears as intended.
- Monastic Bee recipe added.
- Spectral and Phantasmal bees disabled.
- Mek
- Blacklist working again.
- OpenComputers
- Fixed Case 2 recipe.
- Fixed Circuit recipe.

Version 2.16.2: Give Me Some Skin.

Oh look I found an update. Number of bug fixes, small tweaks and lots of mod updates. The one new addition is that you'll now be able to drop Immersive Engineering Shader Loot bags to skin your balloons, guns, etc. They drop from mobs in certain circumstances. So head deep underground for best chance. As always back up your saves before updating.

Tweaks/Bug Fixes
Railcraft
- Refund recipe for Steam Turbine and parts due to it being non-functional.

TFC-TNFC
- Ice now works with IE ThermoElectric Generator.

Immersive Engineering
- Removed ability to produce minecraft gravel.
- Crusher can process weak and high carbon steel ingots.
- IE Arc furnace can process High Carbon Black/Blue/Red Steel Dust.
- Slag removed from a few Arc furnace recipes (missed after bug fix).
- Reduced energy consumption of Railgun.

Mek
- Removed ability to produce Vanilla sand from vanilla gravel.

Storage Drawers
- Trim is now craftable (linked to most similar TFC wood type).

PneumaticCraft
- Fixed Pressure Chamber Window and Valve recipe to return 4 blocks.

Misc
- Removed a number of useless recipes (were never craftable).

Updated Mods
- TFC-TNFC
- Railcraft
- Immersive Engineering
- Storage Drawers
- Mob Properties
- CofHCore
- TNFC-resources
- Fastcraft
- NEI Integration
- Better Foliage
- Voxel Map

Version 2.16.1: Hotfix

Recipe for leather water sac changed to not require knife.

Version 2.16: Keep it in your Drawers

I thought I was done, but new mods this week for the pack. First is the frequently requested Leather Water Sac TFC add-on by Emris. I've tweaked the recipe so that you'll need to have an iron knife to craft it. Then there is the bigger addition of Storage Drawers. It was clear that a better late game mass storage solution was necessary and we feel this is a good fit in pack. Only the framed versions of the drawers are available and you can then skin with any block you choose.

There are also a bunch of fixes and a few mod updates. A friendly reminder to always backup your save before updating. Enjoy.

Mods Added
- Storage Drawers
- Leather Water Sac

Fixed Mods:
TFC-TNFC
- We've re-added the mysteriously lost Waila fixes. Including tooltips for surface nuggets.
- Fixed a bug that caused negative crop growth in cold temperatures.

TNFC-mod
- Added Ore-Dictionary compatibility for Leather Water Sac mod
- Fixed jerrycan fluid dupe bug.

BluePower
- fix another achievement crash

TNFC-resources
- Storage Drawers texture fix.

Mods Updated
- Forestry - bug fixes.
- Immersive Engineering - bug fixes.
- PneumaticCraft - bug fixes.
- JourneyMap

Pack Changes:
- RPG-Adv mod is now optional. (some players experiencing memory leaks)
- Recipe tweak for IE Jerrycan. Now requires Ultimate Bucket as it now places source blocks.
- Reduced cost of IE cable connectors.
- Recipe fix for Railcraft Wire supports.
- Bit more recipe clean-up.

Version 2.15: Mr. Bear meet Railgun. Railgun meet....where'd he go?

This week is another quality of life update. Lots of mods got some bug fixes and added some nice integration. We did some cleaning up of the pack and NEI. Bit of a long changelog as some of the changes need some explanation.

Mod Updates
TFC: (TL;DR food catching up on decay will take decay for the full amount of time up to 1 month.)
- The big change is another fix for decay. A bug was found that caused the decay protection for food to not work. Basically the idea of this was to limit how much decay food could take when catching up. So players who had not logged in for a long time and whose chunks hadn't been loaded would not have all their food rot to nothing when they logged in. Instead it would give the food one days worth of decay. This setting was at 24 in game days, no matter the year length. If you were less than those 24 in game days you'd have the full decay. So that didn't work and was decaying the food for the full amount.
- We've fixed this and changed the mechanic. We thought it was unfair for players who were offline for 23.99 in game days taking nearly 24 days (i.e. all their food pretty much went poof.) of decay instead of 1 if they had waited an extra 5 minutes. Now food will take the full amount of decay up to 1 month. This scales by year length as decay scales to year length (something I only just learned). So 8, 16 and 30 days for 96, 192 and 360 days respectively. We feel this is a fair length of time, but you are free to adjust this in your TFCConfig.cfg file.
- NEI hiding has been turned back on. This will hide all unnecessary TFC items. Hiding of unnecessary vanilla items is now handled by TNFC-mod.

Immersive Engineering:
- This update fixes a number of crashes, most notably the NEI "usage" crash.
- This update also added a bunch of new things, such as barrels auto-outputting from bottom. Railgun does TFC level of damage (won't drop meat though). Much more. See IE changelog.
- Removed slag secondary output from many Blast Furnace recipes as it no longer crashes server.
- Fixed crusher giving vanilla bonemeal.
- Fixed Aluminum Plate recipe.

TNFC-mod:
- Now hides unnecessary items from NEI for vanilla and many mods. There is a config option to turn this NEI hiding off. This cleans up NEI and hides items, such as Plant Mega Pack food, which were confusing players.

Blue Power:
- Removed items and blocks that aren't used in pack.

Forestry:
- Fixed issue with buckets not working properly for Forestry fluids.
- Fixed Squeezer recipes displaying in NEI properly.
- Added support for Plant Mega Pack. Flowers now recognized by bees. Some items have uses in machines (We did not remove all the recipes involving unavailable PMP items).
- Added modtweaker script to add Phosphor Squeezer recipes for TFC lava (turns out that was fixed).

Mods Added:
- Treecaptitator. This only effects forestry and vanilla trees. Leaves instantly decay.

Mod Tweaks:
Impure:
- Configs adjusted as TNFC-mod now hides most items.

Railcraft:
- Disabled items and blocks that aren't used in pack.

Inventory Tweaks:
- Disabled Move all items Ctrl+Shift shortcut as this caused crash which could clear skill points and spawn protection in SSP

General Scripts:
- Recipes for Carpenter's blocks tools and FMP saws fixed to consume the tool as intended.

Version 2.14.1: I didn't do it. You can't prove anything.

Just a small update/hotfix. There is an error on a script that causes client/server to crash if HOP graphite dust is cooked in the IE blast furnace due to a IE bug I referred to in last update changelog. Sorry about that.

Other bonus tweaks.
- Recipe to strip the smithing bonus from steel tool heads so they can be used to make metal press molds. Cook them in blast furnace.
- Fixed Metal Press hopper recipe.
- Sped up Railcraft bore 8.5x. It will now chew through TFC rocks at a speed slightly faster than vanilla.
- Removed OC dissassembler. Had a whole bunch of issues.
- Made Fishing Rod Stone age. Just string/wool yarn and 2 sticks. Should help early food issues a tiny bit.
- Fixed recipe for Blue Power circuit table.

Version 2.14: Can't wait for update update.

Well I had hoped to have the pending update for IE to include it this as it adds a few nice tweaks and fixes, but I don't want to wait any longer. So here is an update that adds some nice things.

Updated Mods:
- Immersive Engineering - There are some BIG changes in Immersive Engineering.
- Added OpenComputers support. OC can interface with the various machines.
- Engineers Toolbox, which adds some nice extra inventory slots.
- Blast furnace. They introduced a new advanced Blast furnace and nerfed the basic one down below the function of RC blast furnace...so it won't be included in the pack. What you need to do is to break down your current blast furnace and place the blocks in your crafting grid to convert them to the advanced bricks, which can be used to craft the advanced blast furnace. This blast furnace will produce slag, but otherwise behaves like the current version. Be aware Optifine breaks the render of the blast furnace when first formed. Relogging fixes this.
- The recipe for the Arc Furnace multi block has changed, it now requires the adv. Blast Furnace blocks.
- The METAL PRESS. This machine allows you to create a lot of the items you've needed an anvil to create. You won't get any smithing bonuses on any of the tools, but you'll be able to produce hoppers, sheets, blocks, buckets, grills, shears and so much more easily. Just first craft the molds and you are off. All recipes are in NEI. Items that aren't used for recipes will currently get stuck entering the press, so be careful. This will be fixed in the pending update.

- TFC - Fixed sapling growth timer and added no room to grow tooltip. Fixed corner case double chest bug.
- PneumaticCraft - Bug fixes.
- Better Foliage - various tweaks that improve textures.
- OpenBlocks + Libs
- CofHCore
- TechNodefirmacraftMod
- TechNodefirmacraft-resources
- Terrafirmacraft NEI Plugins

Mod Tweaks/Bug Fixes
- TFC-TNFC - You can no longer milk a cow with the ultimate bucket.
- Forestry - Forestry Milk removed, was breaking milk in wooden buckets.
- HQM Quest lines beyond TFC were removed (they were empty or broken).

Version 2.13.3: Fixing not Breaking.

This weeks update is just a small one to correct a couple of issues. Few little fixes that stop a crash bug and just make things work as they should. There likely won't be another update for another couple of weeks as Bunsan will be away. So don't break anything.

TFC Updates:
- Fix for tree growth timers resetting when they don't have space to grow.
- Fix for Metal Trapdoor NEI crash.
- Fix for unshaped Electrum and Cupronickel not being heatable.
- Fix for items cooling quickly in firepit, food prep and small vessels.

Script Updates:
- Crafting recipe for vanilla stick, needed as it is the HopperDuct tool.
- Crafting recipe fixed for Railcraft Force Track Emitter.

Mods Added:
- JourneyMap Unlimited. This can be put on servers to limit what options players have in mini-map, i.e. mob and player radar. Also works to control voxel map configs.

Version 2.13: New Year, New Update.

Happy New Year everyone. With the new year comes a new update. We've added some new things and fixed some old things. Remember that RedLogic has now been removed from pack. It was replaced with BluePower because it was not compatible with FMP.

First TFC itself has updated to build 0.79.27 and we've included all of these changes, with exception of the Tool Mode indicator config as this causes a startup crash. Please visit the TFC forum for the TFC build 27 changelog. Be aware that some of the changes in TFC were already included in our packs past updates. We also fixed the last issue with food decay in the Bibliocraft framed chest.

You will now find all metals can be crafted into blocks using the anvil. This blocks not only can be placed in world, but they can be chiseled as well. Be aware chiseling will mean the complete loss of the metal. A conversion recipe will be available to change old blocks to new TFC Metal blocks.

There are now TFC version of Electrum and Cupronickel (Constantan) which can be made in the crucible in addition to the current methods. These blocks are all integrated into recipes. You can convert current ingots into the TFC alloy by grinding into grit and reprocessing. The current ingots will continue to function in all recipes.

Please let us know if there are any issues with new Metal blocks.

Mods Updated.
- Terrafirmacraft
- OpenBlocks and OpenModLibs
- Opencomputers - Recipes cleaned up.
- Voxel Map
- JourneyMap
- Immersive Engineering
- Forestry

Mods Removed
- RedLogic

Version 2.12.1: I wanted to give you a Gift, but that was too much.

Fixed some bad dupes, grumble grumble MineTweaker. Temp fixed for indefinite then randomly vanishing food issue. Don't use framed chests for food storage. Gave myself a headache. Another update will address chest issues.

Version 2.12: Bears are off to Rehab

The Bears have had an intervention and come to terms with their speed addiction. Due to unexpected interaction of our tweaks and base TFC changes the Bears were much faster then intended.
This is an update with a little of this and a little of that. We've fixed some bugs, made some tweaks and I'm sure more. This will likely be the last update until the New Year.

InGame Wiki
- Added page showing differences between TFC and TFC-TNFC.

TFC/TNFC
- Fixed Barrel Fluid dupe bug properly. Barrels will now fill with fresh or salt water, but only 1000mb of any other In-world fluid. Cannot pick up Hot fluids.
- Fixed Plum tree leaves/growth. Trim Branches or break leave blocks to correct bugged leaves.
- Changed how TFC tools deal with damage in crafting. They are now usable in autocrafters/assemblers.
- Removed unimplemented Body Temperature checks. Will improved server performance.
- Changed how containers tick to improve performance.

BetterStorage
- Changed how containers tick to improve performance.

Blue Power
- Removed Diamond Draw Plate from wire recipe. It was a bit mean.
- Recipe added to return 2 diamonds from FMP diamond panel.
- Fixed teslatite dust crafting on servers.
- Fix Achievement Page crash.

Pneumaticcraft
- Increased mini-gun damage to 50.
- Removed the trades from trading module.

Bibliocraft
- Framed Chest recipe change.
- Changed how containers tick to improve performance.

Mekanism
- Nickel, Bismuth, Zinc and Platinum Ores produce correct volume of slurry.

Mods Updated:
- Forge
- Immersive Engineering
- Pneumaticcraft
- HQM
- NEI Integration
- OpenComputers
- TechNodefirmacraft-Mod
- Forestry

Version 2.12: Bears are off to Rehab

The Bears have had an intervention and come to terms with their speed addiction. Due to unexpected interaction of our tweaks and base TFC changes the Bears were much faster then intended.
This is an update with a little of this and a little of that. We've fixed some bugs, made some tweaks and I'm sure more. This will likely be the last update until the New Year.

InGame Wiki
- Added page showing differences between TFC and TFC-TNFC.

TFC/TNFC
- Fixed Barrel Fluid dupe bug properly. Barrels will now fill with fresh or salt water, but only 1000mb of any other In-world fluid. Cannot pick up Hot fluids.
- Fixed Plum tree leaves/growth. Trim Branches or break leave blocks to correct bugged leaves.
- Changed how TFC tools deal with damage in crafting. They are now usable in autocrafters/assemblers.
- Removed unimplemented Body Temperature checks. Will improved server performance.
- Changed how containers tick to improve performance.

BetterStorage
- Changed how containers tick to improve performance.

Blue Power
- Removed Diamond Draw Plate from wire recipe. It was a bit mean.
- Recipe added to return 2 diamonds from FMP diamond panel.
- Fixed teslatite dust crafting on servers.
- Fix Achievement Page crash.

Pneumaticcraft
- Increased mini-gun damage to 50.
- Removed the trades from trading module.

Bibliocraft
- Framed Chest recipe change.
- Changed how containers tick to improve performance.

Mekanism
- Nickel, Bismuth, Zinc and Platinum Ores produce correct volume of slurry.

Mods Updated:
- Forge
- Immersive Engineering
- Pneumaticcraft
- HQM
- NEI Integration
- OpenComputers
- TechNodefirmacraft-Mod
- Forestry

Version 2.11.1 - Important Fix

Well one is my fault the other is the nature of the mod. This important hotfix addresses 2 important exploits. The one fix is hopefully temporary until we can find a more suitable solution.

- Terrafirmacraft
- Barrels and vessels will only pickup 1000mb from any in-world fluid block. This is a temporary fix and hopefully TFC fresh and salt water will fill the barrel completely again.

- Immersive Engineering
- Arc Furnace only gives 1 ingot per dust (oops)

Version 2.11 - We've been playing. So sue us.

This weeks update is just to fix a few small but important issues. We've been busy enjoying the pack so have not tackled any large projects.

Mod Tweaks
- Immersive Engineering
- Electrum and Constantan alloy recipes fixed.
- Steel slab recipe now returns 2 slabs.
- Recipes fixed to use treated sticks.

- Blue Power
- Reinstated teslatite dust with new recipe.
- Reinstated Red/Blue Alloy
- Recipe changes for wires, also allow insulated wires to be recoloured.
- Recipe changes for sorter and manager.

- Forestry
- Recipes changed to reduce tool tier to Iron.
- Added higher value stamps.

- Railcraft
- Steam Turbine recipe output increased to 4.

- Mek
- Solar Evaporator Block recipe output increased to 2.
- Transport crate can no longer pick up animal crates.

- Weather 2
- Rate of severe weather events reduced.

Version 2.11 - We've been playing. So sue us.

This weeks update is just to fix a few small but important issues. We've been busy enjoying the pack so have not tackled any large projects.

Mod Tweaks
- Immersive Engineering
- Electrum and Constantan alloy recipes fixed.
- Steel slab recipe now returns 2 slabs.
- Recipes fixed to use treated sticks.

- Blue Power
- Reinstated teslatite dust with new recipe.
- Reinstated Red/Blue Alloy
- Recipe changes for wires, also allow insulated wires to be recoloured.
- Recipe changes for sorter and manager.

- Forestry
- Recipes changed to reduce tool tier to Iron.
- Added higher value stamps.

- Railcraft
- Steam Turbine recipe output increased to 4.

- Mek
- Solar Evaporator Block recipe output increased to 2.
- Transport crate can no longer pick up animal crates.

- Weather 2
- Rate of severe weather events reduced.

Version 2.10.2 - Alloy Furnace Duping? Is this 1.2.5?

Little hotfix to disable the BP Alloy Furnace Recycling recipes. When they said they were recreating some of the missing features of past mods, didn't realize they include making iron from nothing. Also fixed a couple of Mek recipes referencing the wrong items.


Version 2.10.1 - Don't eat Saws

There was an error in the Better Storage Recipes that caused saws to be consumed. Apologies for any lost saws.

Mods Added:
- Item Physics Lite as an optional mod

Version 2.10 - I Meant Chicken Nuggets

Lots of rough edges smoothed with this update. Winter is winterier, rain is rainier, ingots are more nuggatable, oil is more drilliable. Many of those words I just made up. The only major addition is BluePower which will be replacing RedLogic in the future.

Changes:
- TFC has nuggets. All metals now come in nugget form. Nuggets can be created with an ingot and a chisel.
- BetterStorage has chest and locker recipes for all metal nuggets.
- BluePower has been added to provide redstone logic and wiring. This will be replacing RedLogic due to its lack of support for FMP microblocks. Replace your wiring and circuitry! RedLogic will be removed in a month or so. A recycling recipe for RedLogic lighting has been provided to return the glowstone/scapolite blocks.
- Snow will now accumulate on the ground in winter with the Local Weather mod.
- Mekanism Solar devices will not operate during local rainstorms.
- Mekanism recipes moved out of scripts into the mod. Should fix confusion with various recipes.
- Fixes for Local Weather should increase accuracy of TFC items detecting rain and filling barrels, putting out torches, etc.
- MineTweaker scripts no longer required to be in zip format.
- Santa hired some muscle.

Added:
- PneumaticCrap - Adds a Advanced Gas Lift for deep oil extraction
- BluePower - Adds logic and wiring. Will be replacing RedLogic.

Updated:
- Immersive Engineering
- TerraFirmaCraft
- Weather2
- Mekanism
- Forestry
- BetterStorage

Version 2.10 - I Meant Chicken Nuggets

Lots of rough edges smoothed with this update. Winter is winterier, rain is rainier, ingots are more nuggatable, oil is more drilliable. Many of those words I just made up. The only major addition is BluePower which will be replacing RedLogic in the future.

Changes:
- TFC has nuggets. All metals now come in nugget form. Nuggets can be created with an ingot and a chisel.
- BetterStorage has chest and locker recipes for all metal nuggets.
- BluePower has been added to provide redstone logic and wiring. This will be replacing RedLogic due to its lack of support for FMP microblocks. Replace your wiring and circuitry! RedLogic will be removed in a month or so. A recycling recipe for RedLogic lighting has been provided to return the glowstone/scapolite blocks.
- Snow will now accumulate on the ground in winter with the Local Weather mod.
- Mekanism Solar devices will not operate during local rainstorms.
- Mekanism recipes moved out of scripts into the mod. Should fix confusion with various recipes.
- Fixes for Local Weather should increase accuracy of TFC items detecting rain and filling barrels, putting out torches, etc.
- MineTweaker scripts no longer required to be in zip format.
- Santa hired some muscle.

Added:
- PneumaticCrap - Adds a Advanced Gas Lift for deep oil extraction
- BluePower - Adds logic and wiring. Will be replacing RedLogic.

Updated:
- Immersive Engineering
- TerraFirmaCraft
- Weather2
- Mekanism
- Forestry
- BetterStorage

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